Level of Immersion in Virtual Environments Impacts the Ability to Assess and Teach Social Skills in Autism Spectrum Disorder

Haylie L. Miller, Nicoleta L. Bugnariu

Research output: Contribution to journalArticlepeer-review

102 Scopus citations

Abstract

Virtual environments (VEs) may be useful for delivering social skills interventions to individuals with autism spectrum disorder (ASD). Immersive VEs provide opportunities for individuals with ASD to learn and practice skills in a controlled replicable setting. However, not all VEs are delivered using the same technology, and the level of immersion differs across settings. We group studies into low-, moderate-, and high-immersion categories by examining five aspects of immersion. In doing so, we draw conclusions regarding the influence of this technical manipulation on the efficacy of VEs as a tool for assessing and teaching social skills. We also highlight ways in which future studies can advance our understanding of how manipulating aspects of immersion may impact intervention success.

Original languageEnglish
Pages (from-to)246-256
Number of pages11
JournalCyberpsychology, Behavior, and Social Networking
Volume19
Issue number4
DOIs
StatePublished - 1 Apr 2016

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